Enviro Art Assets
+4
AGreen
MasterHeng
Shawniferous
PaulABoulet
8 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: Enviro Art Assets
Hmmm, it is a little on the realistic side, but seeing as how I am a crappy artist I have no clue as to how you'd go about making it more cartoony.
Maybe look up some pics from something like an old pirate cartoon are something where there'd be plenty of wood around, ships, chests and the like.
Maybe look up some pics from something like an old pirate cartoon are something where there'd be plenty of wood around, ships, chests and the like.
AGreen- Posts : 62
Join date : 2007-12-13
Gate
Alright so since I figured that was not cartoony enough I started making some handpainted wood. I think it looks much more cartoony, so I hope you guys like it.
The only problem I really see with this style so far will be detail. It's really hard to make the grain of the wood look recessed or protruding, but I'll see what I can work up.
The only problem I really see with this style so far will be detail. It's really hard to make the grain of the wood look recessed or protruding, but I'll see what I can work up.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Re: Enviro Art Assets
oh yeah, definately more cartoony now, good job.
AGreen- Posts : 62
Join date : 2007-12-13
Re: Enviro Art Assets
The gate! Now with more Cartoon!!
I'm thinking the colors may need to be changed but that may also depend upon the lighting within the level.
I'm thinking the colors may need to be changed but that may also depend upon the lighting within the level.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Re: Enviro Art Assets
Yeah I think we might want it a bit darker, maybe with some moss or something,
but for the first pass, thats awesome.
but for the first pass, thats awesome.
AGreen- Posts : 62
Join date : 2007-12-13
Re: Enviro Art Assets
Looks great, but I agree it should be darker. Dirtier too. Pretty much just make it look really old and scummy yet still cartoony.
adamM- Posts : 56
Join date : 2007-12-13
Age : 35
Location : Surrey
Re: Enviro Art Assets
I dig, but perhaps we can stylize the eight more, like make the white circles skulls or something. Maybe just make the eight crooked and jagged.
Murderoscopy- Posts : 47
Join date : 2007-12-12
Vines, Buncha foliage and Shrubbery stuuffs
I think the plants look fantastic. We might be able to change a couple of them to singular planes that are simply always facing the player, programmed to rotate in order to keep the alpha visible to the player. If I could get you to send me some of your texture files I would greatly appreciate it, I would like to use a couple of your vine designs on the fence and the gate, to add a nice touch of detail.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
MY GOD! ZE FENCE, SHE IS LE CARTOONY!
I just made some texture changes to the Fence in order to make it, how do you say? Cartoony. I am still going to add vines and such, but I'm thinking I might just steal Cory's for it, since they look so damn pretty. Anyways, enjoy.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Dear Lord! Ze fence! She is le tiled!!
Ze fence! She is le tiled!
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Re: Enviro Art Assets
I'm not a huge fan of the black lines, but other than that the thing is fucking gorgeous.
Murderoscopy- Posts : 47
Join date : 2007-12-12
Re: Enviro Art Assets
yeah~!
the gates look awesome!!
well i have to say that the black lines are not so good with the style~
while i was doing the shrubbery stuffs, Max drilled it in my head that the black lines make it look too "wind-waker-ey" >.<
so yah~
a dark color would be good~
dark brown would suit it~ ^-^
hope tat helps~
the gates look awesome!!
well i have to say that the black lines are not so good with the style~
while i was doing the shrubbery stuffs, Max drilled it in my head that the black lines make it look too "wind-waker-ey" >.<
so yah~
a dark color would be good~
dark brown would suit it~ ^-^
hope tat helps~
cory1234567890- Posts : 5
Join date : 2008-01-08
Texturing Adventures with Captain Shawn!!
Alright, so since I have been trusted with the creation of many of the textures there are a few terms I would like to set before I begin texturing other peoples models.
1) A Properly UV'd model. For instance:
Before
After
The after image is how it should have been properly done, if I'm going to be texturing I need all UV's to be done to this standard or I won't be working on them. I don't want to waste my time having to re-UV every prop I get.
2) A Proper UV diagram. For example:
They don't all need to be like that, but it took 5 minutes to whip up and it lets me know exactly what area of the UV applies to which part of the mesh, as opposed to me opening the file and having to poke around with the UV's.
3) Clean mesh. Examples:
I understand on a flat surface that is not being animated you have the ability to triangulate the faces and pinch them all into a corner. But it looks like ass, and is a major pain in the dick to texture, especially when the UV looks this terrible:
If I took a shit on my monitor and smeared it around, it would look better than this UV. I Don't know if the UV was just not done, or if it is possibly the saddest attempt at a UV I have ever seen. Either way this shit cannot be given to me and expected to be textured.
So those are my terms and conditions. If all meshes given to me to texture meet those prerequisites than I will gladly texture them, but as for the ones I have received thus far that meet none of the requirements, they will not be touched until they have been completed properly.
1) A Properly UV'd model. For instance:
Before
After
The after image is how it should have been properly done, if I'm going to be texturing I need all UV's to be done to this standard or I won't be working on them. I don't want to waste my time having to re-UV every prop I get.
2) A Proper UV diagram. For example:
They don't all need to be like that, but it took 5 minutes to whip up and it lets me know exactly what area of the UV applies to which part of the mesh, as opposed to me opening the file and having to poke around with the UV's.
3) Clean mesh. Examples:
I understand on a flat surface that is not being animated you have the ability to triangulate the faces and pinch them all into a corner. But it looks like ass, and is a major pain in the dick to texture, especially when the UV looks this terrible:
If I took a shit on my monitor and smeared it around, it would look better than this UV. I Don't know if the UV was just not done, or if it is possibly the saddest attempt at a UV I have ever seen. Either way this shit cannot be given to me and expected to be textured.
So those are my terms and conditions. If all meshes given to me to texture meet those prerequisites than I will gladly texture them, but as for the ones I have received thus far that meet none of the requirements, they will not be touched until they have been completed properly.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Re: Enviro Art Assets
As one of those guys that sits in class and types shit and talks about video games I have to say that you need to buck up, kiddo. If you can't make a texture out of that bench UV then you aren't trying hard enough.
adamM- Posts : 56
Join date : 2007-12-13
Age : 35
Location : Surrey
Re: Enviro Art Assets
The worst part about this is that I'm pretty sure John doesn't check the forums, so he's probably unaware of the terrible UV'ing. Best for you to either call and talk to him, or message him online. His e-mail should be in the contact lists if you don't already have it. But I agree that the Uv's should be done properly, and I'm actually pretty sure that Bench wasn't UV'd at all in the first place.
Murderoscopy- Posts : 47
Join date : 2007-12-12
Re: Enviro Art Assets
sometimes i transfer mayaBinary files from my home comp to school comp and the UVs are splashed everywhere not sure why but it happens viceversa too but the UV projection doesn't change they're just scattered everywhere e.g. like the UVs are projected properly just need to be moved into 0 to 1 space again that bench looks like its been untouched =/
MasterHeng- Posts : 72
Join date : 2007-12-13
Location : Vancouver
ZOMGZ!!11!!1!!!!1 Textured stuff!!
Heres a quick WIP of the large stone slab.
Front
Back
Front
Back
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Re: Enviro Art Assets
A good first pass. Could do with some more detail though, like a bit more texture to create a more stoney look, or more jaggedness and detail on the carving, but the phrase is funny. And watch out for the black line-age of doom.
Murderoscopy- Posts : 47
Join date : 2007-12-12
Holy dead wood Batman! Look at that coffin!
Alright so this is the first of many textures being done in the name of scien...GPW. John's coffin was the first, his tombstones and my gazebo will be soon to follow. Enjoy
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Tombstones AHOY!!
Alright so here is the textures for the tombstones thus far, just a basis right now, if the color schemes need to be tweaked in anyway just let me know.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Sweet Jebus another dead person bed!
Here is yet another of John's coffins textured painstakingly by your truly. Love it or gtfo.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
WHAT THE SHELF?!?!
Alright, first update in a while. Just finished UVing and texturing the shelf for the crematorium. Most of this weekend has been spent UVing and this is the first finished product. Let me know what you guys think of the texture. The furnace and baby furnace should be soon to follow. Enjoy.
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
BURN THOSE BABIES!!
Okay, this is just a quick texture job for the baby furnace. Just wanted to get a couple screen caps up so I can get some feedback. I know that the crematorium is going for the reddish, rust sort of color but I figure all of that can be done with the lighting. Anyways, here are the shots.
And the back
And the back
Shawniferous- Posts : 45
Join date : 2008-01-11
Age : 35
Location : Hongcouver
Page 2 of 3 • 1, 2, 3
Similar topics
» Enviro Sketches-Props and shit
» CREMATORIUM ASSETS
» Interactable Art Assets (Throwables)
» Art assets needed for prototype (Milestone 1)
» CREMATORIUM ASSETS
» Interactable Art Assets (Throwables)
» Art assets needed for prototype (Milestone 1)
Page 2 of 3
Permissions in this forum:
You cannot reply to topics in this forum
|
|