M1 - Work Breakdown - First Pass
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M1 - Work Breakdown - First Pass
Hey guys, this is my first pass at the WBS for M1, if anyone has any questions let me know.
This may change a bit in the future, but I wanted everyone to get a feel for what's in store.
This may change a bit in the future, but I wanted everyone to get a feel for what's in store.
AGreen- Posts : 62
Join date : 2007-12-13
Re: M1 - Work Breakdown - First Pass
Doesn't look too bad at all to me. I'll get my art guys to take a look at it, and I've already started on the asset list. Right now all I really need is a list or description of what kind of props and things the designers would like to see in the game, and we're in business.
Murderoscopy- Posts : 47
Join date : 2007-12-12
Re: M1 - Work Breakdown - First Pass
paul should have a list of the first props needed for M1, methinks
Vaughn- Posts : 15
Join date : 2007-12-15
Re: M1 - Work Breakdown - First Pass
i do, i posted it in the asset list forum, the list if things you gave me, do you want me to post it here?
PaulABoulet- Posts : 51
Join date : 2007-12-13
Location : Vancouver
Re: M1 - Work Breakdown - First Pass
nah, redundancy is for backups and episodes of house
Vaughn- Posts : 15
Join date : 2007-12-15
Re: M1 - Work Breakdown - First Pass
Oh, by the way, the asset list on the WBS is the ENTIRE asset list, not just whats needed for M1.
So designers, artists, start thinking and keeping notes of your ideas.
So designers, artists, start thinking and keeping notes of your ideas.
AGreen- Posts : 62
Join date : 2007-12-13
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