M1 - Work Breakdown - First Pass

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M1 - Work Breakdown - First Pass

Post  AGreen on Sat Jan 05, 2008 3:28 am

Hey guys, this is my first pass at the WBS for M1, if anyone has any questions let me know.
This may change a bit in the future, but I wanted everyone to get a feel for what's in store.






jocolor
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Re: M1 - Work Breakdown - First Pass

Post  Murderoscopy on Sat Jan 05, 2008 9:40 pm

Doesn't look too bad at all to me. I'll get my art guys to take a look at it, and I've already started on the asset list. Right now all I really need is a list or description of what kind of props and things the designers would like to see in the game, and we're in business.
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Re: M1 - Work Breakdown - First Pass

Post  Vaughn on Sun Jan 06, 2008 4:21 am

paul should have a list of the first props needed for M1, methinks

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Re: M1 - Work Breakdown - First Pass

Post  PaulABoulet on Sun Jan 06, 2008 4:29 am

i do, i posted it in the asset list forum, the list if things you gave me, do you want me to post it here?
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Re: M1 - Work Breakdown - First Pass

Post  Vaughn on Mon Jan 07, 2008 5:47 am

nah, redundancy is for backups and episodes of house

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Re: M1 - Work Breakdown - First Pass

Post  AGreen on Tue Jan 08, 2008 1:07 am

lol!

Hey, I like House.
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Re: M1 - Work Breakdown - First Pass

Post  AGreen on Thu Jan 10, 2008 6:51 am

Oh, by the way, the asset list on the WBS is the ENTIRE asset list, not just whats needed for M1.

So designers, artists, start thinking and keeping notes of your ideas.
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