Enviro Art Assets

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Enviro Art Assets

Post  PaulABoulet on Mon Jan 14, 2008 11:32 pm

Instead of just flooding the reference image post im making this one.

POST YOUR UNFINISHED OR FINISHED WORK HERE FOR CRITIQUES AND TIPS AND WHATNOT
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Mausoleum-In Progress

Post  PaulABoulet on Mon Jan 14, 2008 11:39 pm

okay here is what i've got for the mausoleum so far, wanting suggestions and whatnot before i do the texture. some shitty renders. most of the detail will be in the textures, and for the model you can walk inside it and exit through the hole in the back. btw i will be making a base for it as well as stone steps.
and they are super shitty renders i know




and for reference i based it kinda on this: and i was thinking it would kidna look simmilar(bottom image). for the inside i found some sweet bone textures that are tilable and are like...bones in the walls kinda thing/walls made of bone. (image below)

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Shicket gate!

Post  Shawniferous on Sun Jan 20, 2008 8:37 pm

After a weekend of mourning and drinking, here is the long awaited gate design! I tried to go for the thrown together look, I have yet to texture it as per the discussion that was had over textures on Thursday. Enjoy.

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SKULLLLZ/ mad skillz? Skulls with first pass textures!

Post  PaulABoulet on Tue Jan 22, 2008 4:40 am

some skulls, from left to right is first try, second is with colour burn on it, third is the basic skull, right is the almighty French skull. keep in mind this is really close, so you can really see the sides and edges. they obviously wont be this big on the screen. textures are fully hand painted, i used reference pics for colour sampling
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Tome

Post  MasterHeng on Tue Jan 22, 2008 7:17 am

I call it the book tome of elemental vortexes PC = 64 tris




References:







If there's anything wrong or needs to be changed contact me asap!! by cellphone or phone or e-mail or msn or in person
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Re: Enviro Art Assets

Post  AGreen on Tue Jan 22, 2008 7:55 am

The model looks good, and so does most of the texture, we just need to do something about the cover.

But it's not life or death, for now it'll do just fine.
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Re: Enviro Art Assets

Post  Murderoscopy on Tue Jan 22, 2008 10:44 pm

I agree, much better model, but the texture could do with some work. There's a bit of a continuity problem with the pages and the spine, but that's not as important as fixing the cover. Try going back to the referrence images I posted previously, as those have very good covers that would fit better with the style of the game.
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Re: Enviro Art Assets

Post  MasterHeng on Wed Jan 23, 2008 2:27 pm

k here's the updated texture i wanted on this book everything is hand painted so i hope it fits the game more well to an informal mannerism. If the fire's too weird.. then just tell me asap and I'll move it off and place it with something else? I heard you guys wanted the book to explode when it's thrown so thought that might be there to show a meaning of what it's functionality is that's why i put the fire there, and why the general thing looks pretty brown and reddish-yellow.
P.S. My comp monitor is weird and completely fucked in terms of contrast so on my screen this is like a black charcoal thing with red orange highlights, I know I put some yellow in there and some brown cause i was doing it at school. So some things ... I can't tell for certain cause my comp is fubar'ed... criticisms are greatly welcomed.
This is the 512 by 512 Texture which is not what we need *smirks*


And this is the 256 by 256 Texture a bit less detail but no real big difference from the 512.


References Used:


And Max's links to the DND Book covers were referenced for the side clips
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Tombstones

Post  Shawniferous on Wed Jan 23, 2008 10:53 pm

Here are three tombstone variations I made in about 3 minutes this morning. Give me your thoughts.

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Re: Enviro Art Assets

Post  Murderoscopy on Wed Jan 23, 2008 11:12 pm

The little one's neat, but the large one could stand to have something a bit more interesting about it, like a big crak running down the middle, or another angular piece on the top, just to give the silhouette something more to go on.
And Kevin, definitely a step in the right direction. The fire on the corners is a bit too abstract, but I like the little fire logo in the center. If you can make that a bit bigger, maybe downplay or replace the corner pieces with something else, and make the fire part look more like a "logo", then I think we'd be in business. Also, it's not a priority right now, but when you have the time, could you polish the colouring on the book to give it highlights and shadows? Remember, we don't get to use bump mapping on these, so we have to give them more depth manually.
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Re: Enviro Art Assets

Post  MasterHeng on Fri Jan 25, 2008 3:42 pm

Hedge will be done today indefinitely.
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Re: Enviro Art Assets

Post  adamM on Fri Jan 25, 2008 4:57 pm

Kevin: The hedge should be 64 (2/3 of the character size) uu tall and tilable. Make end pieces and pieces that can go between the ends.
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Archway

Post  Shawniferous on Sat Jan 26, 2008 9:40 pm

Quick update on the Archway for the starting area. I've begun texturing it and I just want to make sure I'm taking it in the right direction.



I need to know what you guys think. I'd like critiques as quickly as possible since time is short and no one seems to be on the forums, ever.
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Re: Enviro Art Assets

Post  AGreen on Sat Jan 26, 2008 11:33 pm

Nice, It looks good, though if you could do a version with a darker violet or blue when you have time that'd be cool.
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Re: Enviro Art Assets

Post  Shawniferous on Sun Jan 27, 2008 1:20 am

This is the competed version of the Archway. The bars and rope still need to be textured obviously but the arch itself is as done until I get your critiques. Enjoy.

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Re: Enviro Art Assets

Post  AGreen on Sun Jan 27, 2008 7:44 am

Sweeeeeeeet, that looks great dude, nice job!
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Re: Enviro Art Assets

Post  MasterHeng on Sun Jan 27, 2008 10:39 am

ah sry didn't post anything was fixing comp all day heh new comp parts yea!!! anyways hedge is done and the pieces are tilable and if you want variety just stretch and move the UV Maps around cause there's plenty of variety all over the texture and it tiles 4 ways
as for color i donno if this works but if it doesnt i can just mess around with the hue and saturation and bright and contrast etc.

Here's the hedge shot with single planars all UNCONNECTED. so one can edit their look if need be.

Here's the hedge shot that is a single object by combining a number of planars not so flexible as the unconnected one and more box-like.

Both poly counts are the same and can vary to how long you want this hedge. In the photos they are both 44 tris. could be less or more.
Strange Note: Rendering the one with unconnected planars turns out brighter.. and the one as one whole object came out darker dont know why. scratch
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Re: Enviro Art Assets

Post  adamM on Sun Jan 27, 2008 6:05 pm

Looks good. I'm not sure what other people are expecting, but that's pretty much what I imagined for hedges.
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Re: Enviro Art Assets

Post  adamM on Mon Jan 28, 2008 8:04 pm

Actually, now that I think about it, it would look cool with a gnarly stem or something. Just to give it a bit more character.
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Re: Enviro Art Assets

Post  Shawniferous on Tue Jan 29, 2008 3:24 am

Another thing that may work for the hedge would be to throw in a couple of other planes that stick out through the sides of the pre-existing hedge. Look at the hedges in Half-Life 2. I know Episode 2 has really good vegetation meshes as most of the game is spent outdoors. Definitely check it out if you have a chance. Might give you some more ideas.
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Re: Enviro Art Assets

Post  AGreen on Tue Jan 29, 2008 5:11 am

^
^
^
Good Call.
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Re: Enviro Art Assets

Post  adamM on Tue Jan 29, 2008 7:37 am

Would alpha'd planes work in Unreal?
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Re: Enviro Art Assets

Post  PaulABoulet on Tue Jan 29, 2008 7:59 am

they do
remember jason showed us that guys awesome advanced level and he had an assload of trees and grass, so it should have to work
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Re: Enviro Art Assets

Post  Murderoscopy on Tue Jan 29, 2008 2:54 pm

Don't forget guys, we're not actually IN production yet, despite how much we're churning out, we're still basically doing Pre-Pro, so even seemingly finished prodcust may be subject to change (For whatever reason may come up in the next five months). However, that also means that anything that doesn't seem finished doesn't necessarily need to be the final version of that product. We have plenty of time to go back and polish evironment assets, touch up character models, and add on new environment concepts.
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Gate

Post  Shawniferous on Tue Jan 29, 2008 11:02 pm

This is the first pass texture on the gate, just want to make sure the texture is alright with everyone. Making cartoony wood is a big pain in the ass.



Critique to your hearts content, I welcome the criticism.
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Re: Enviro Art Assets

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