Character Animations
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Character Animations
Concerning the character animations, are we suppose to follow the general animation style as the UT characters? Take the jump animation for example. Firstly, are we to organize it in parts like other UT characters like jump take-off, jump mid-air, and jump landing, etc.? And if so, are we to animate in a similar fashion (The jump take-off and jump mid-air animations are only a couple of frames each)? I have assumed for the most part that most of the answers to these questions are yes, but I'd like to make sure.
Rijasy- Posts : 14
Join date : 2007-12-12
Similar topics
» Exporting Animations from Maya to Unreal
» Character Artists! Over Here!
» Character Reference Images
» Character Textures/Color Schemes
» Character Artists! Over Here!
» Character Reference Images
» Character Textures/Color Schemes
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