Modeled Characters

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Modeled Characters

Post  Reiver on Wed Jan 23, 2008 7:06 am

Well this is Low poly 8-Ball. Hes about 1200 poly's






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Re: Modeled Characters

Post  AGreen on Wed Jan 23, 2008 8:01 am

Not too shabby dude, well done!

Looks like you softened all the edges? You could probably leave them hard.

But it looks good, great job man, now he just needs to be animated, I know your just dying to do that eh?
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Re: Modeled Characters

Post  Reiver on Wed Jan 23, 2008 8:57 am

oh yea lots O fun

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Re: Modeled Characters

Post  Rijasy on Wed Jan 23, 2008 10:14 am

Looking good adam, keep it up. Heres the carecrow model. I could only get off with 1600 polycount though.

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Re: Modeled Characters

Post  Murderoscopy on Wed Jan 23, 2008 11:25 pm

The body and arms on 8-Ball look great! But the head could have some more polys, and the zipper nose could be bigger, but aside from that he looks great! How'd the rigging go? Is he ready to be animated?
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Re: Modeled Characters

Post  Reiver on Wed Jan 23, 2008 11:46 pm

havent been rigged yet, hopefully soon, been working on some other homework and what not.

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Poly Limits

Post  Shawniferous on Tue Jan 29, 2008 3:28 am

What is our poly limit on characters at the moment? It seems as though both of those characters could use more detail in their models, especially 8-ball. I mean he looks good but it looks extremely basic. And if you could get a wireframe version of him up that would be lovely, as much as I love smooth edged models I love seeing their wireframes even more!
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Re: Modeled Characters

Post  AGreen on Tue Jan 29, 2008 5:09 am

As far as I know it's limited at 1500 polys right now. That gives us some wiggle room to add more where it's needed once a rough version of everything has been done.
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Re: Modeled Characters

Post  Murderoscopy on Tue Jan 29, 2008 2:48 pm

I'm also trying to give the Environment Artists some more room to show off some more polys for themselves as well, because currently we don't seem to have too much optimization planned, which means that if the characters are little less high on the polys, than the Environment guys can show off more on screen.
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Re: Modeled Characters

Post  ~Darkest_Burning_Star~ on Sun Feb 10, 2008 1:45 am




This is the first draft of the Gargoyles head, one set is obviously softend while the other isnt. Wanting opinons on which one is better since he is suppoesed to be made of stone, and of course any other opinion in general. I tried to make him lok as bulky as possibly so it emphasizes the fact that hes slow-as-hell.

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Re: Modeled Characters

Post  Murderoscopy on Sun Feb 10, 2008 3:08 am

Not bad, but next time you post him make sure to put it up with wireframe on so we can check out the mesh flow. From the front it doesn't look bad, but I can see a few problem areas where the light is hitting it strangely. Concerning the overall look, his profile needs to be more distinct, either by emphasising the brow or making the teeth bigger or both. Please also post the poly count.
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Re: Modeled Characters

Post  ~Darkest_Burning_Star~ on Sun Feb 10, 2008 11:12 am

ill keep that in mind next post. At current count the head is 506 so im 6 over the projection.

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Re: Modeled Characters

Post  MasterHeng on Thu Feb 14, 2008 7:08 pm

it looks like he has a seam on his chin...
transformers comes to mind when i first saw it Sad sorry
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Re: Modeled Characters

Post  MasterHeng on Mon Feb 18, 2008 12:54 pm

Thought I'd post some pics of progress if anyone has any tips towards mesh flow in the pics or geometry advice to make it look better but here it is I took a break after the final pic, here's 20 minutes of work :S hope it's getting there. Looking at about 412(414-2 planes) polys for the body in the pics. If it's too much I can try and do something. There might be some bad triangles or a few weird faces but I haven't cleaned it up yet and this isn't set in stone yet... need you guys' approval. Also I haven't modelled in the shoulder or the collarbone yet
scratch study
The First 2 minutes


Added some extra edges all over


Started playing with verts


Hot profile


Where I stopped
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Re: Modeled Characters

Post  MasterHeng on Mon Feb 18, 2008 2:53 pm

Medusa's body (... she's got really big knockers >.>..)
Credit goes to the man named Murderoscopy in this forum for the great model sheets.
582 Faces
Hardened and Softened Model


Triangulated Shot


WireFrame


WireFrame&Shaded


582 Faces on the body.
I'll do the arms later today gonna go sleep now Razz
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Re: Modeled Characters

Post  Murderoscopy on Mon Feb 18, 2008 10:35 pm

Kevin, I am genuinely pleased and impressed with both how quick you made it and how well. There are a few issues with the mesh around her neck and shoulders, and perhaps we could put in some more spand around her lower half (for animation) but other than that she looks fabulous. Don't forget to bring her to class on Tuesday so you can get Gord to give you some tips.
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Re: Modeled Characters

Post  JohnCarrasco on Mon Feb 18, 2008 11:21 pm

hmmm i dunno if its just me but the tits on that thing look to big... when i look at that model i see tits. not a model haha
just saying. i could be wrong, im not good with characters. other then that it looks fine to me.

good job

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Re: Modeled Characters

Post  MasterHeng on Tue Feb 19, 2008 1:50 am

lol oh okay i'll try and do something about it lol if one person thinks that well.. there's bound to be others... unless thats the purpose @ John xD
you'll have to show me where by the hips I'm not exactly sure where you want the spands tell me on tuesday @ Murderoscopy
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Re: Modeled Characters

Post  Reiver on Tue Feb 19, 2008 3:47 am

i agree with john, too much boobs. i feel wrong saying that....

edit: oh and kevin look up some modelling for creatures/snakes or something to model the lower half for animation, or ask someone. like gord

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Re: Modeled Characters

Post  MasterHeng on Tue Feb 19, 2008 5:43 am

oh i might just look at the gorgon movement from the medusa in war3 and then look at some mythological references on greek stuffs
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Re: Modeled Characters

Post  Shawniferous on Tue Feb 19, 2008 6:57 am

Titan Quest had some really awesome looking gorgons as well, you may want to look into that as well.
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Re: Modeled Characters

Post  MasterHeng on Tue Feb 19, 2008 12:32 pm

sweet i'll check those out and i'll ask gord today.
here's medusa's arm not done yet at the bottom is the hand still being shaped out. I think I have too many polys on this arm so i'll probably downsize it after and leave the higher poly one for .. somethign else i guess. cause its looking to be about 400 faces for the entire arm and there's going to be 2 of them so 800.. + the 584 on the body makes it 1384 already..

Beginning


Played with verts


Rounded everything more


Cut out the deltoid and elbow and started the hand.
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Re: Modeled Characters

Post  AGreen on Tue Feb 19, 2008 11:49 pm

Yeah, you're going to want to simplify the arm a lot, give your self more to work with for the head, but all in all she looks good.

And I like the big boobs, with the right texture I bet they'll look great Razz
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I <3 BOOBIES!

Post  PaulABoulet on Wed Feb 20, 2008 1:35 am

i agree with aidan, i like the huge knockers, it kind seems like the first pass is leaning towards her looking like some sort of pin-up model.


PS looks great!


Last edited by PaulABoulet on Wed Feb 20, 2008 1:36 am; edited 1 time in total
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Re: Modeled Characters

Post  cory1234567890 on Wed Feb 20, 2008 4:45 am

hahahaha~
great job Kev~
very nice work~
yah~ they are HUUUUUUUUUUUUGE~!!
XD~
but maybe its supposed to be tat way~
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Re: Modeled Characters

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