Enviro Art Assets

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Re: Enviro Art Assets

Post  AGreen on Tue Jan 29, 2008 11:33 pm

Hmmm, it is a little on the realistic side, but seeing as how I am a crappy artist I have no clue as to how you'd go about making it more cartoony.

Maybe look up some pics from something like an old pirate cartoon are something where there'd be plenty of wood around, ships, chests and the like.
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Gate

Post  Shawniferous on Tue Jan 29, 2008 11:46 pm

Alright so since I figured that was not cartoony enough I started making some handpainted wood. I think it looks much more cartoony, so I hope you guys like it.



The only problem I really see with this style so far will be detail. It's really hard to make the grain of the wood look recessed or protruding, but I'll see what I can work up.
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Re: Enviro Art Assets

Post  AGreen on Tue Jan 29, 2008 11:54 pm

oh yeah, definately more cartoony now, good job.
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Re: Enviro Art Assets

Post  Shawniferous on Wed Jan 30, 2008 12:26 am

The gate! Now with more Cartoon!!



I'm thinking the colors may need to be changed but that may also depend upon the lighting within the level.
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Re: Enviro Art Assets

Post  AGreen on Wed Jan 30, 2008 1:14 am

Yeah I think we might want it a bit darker, maybe with some moss or something,
but for the first pass, thats awesome.
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Re: Enviro Art Assets

Post  adamM on Wed Jan 30, 2008 3:11 am

Looks great, but I agree it should be darker. Dirtier too. Pretty much just make it look really old and scummy yet still cartoony.
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ZOMG 8 BALL!!

Post  Shawniferous on Thu Jan 31, 2008 11:22 am

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Re: Enviro Art Assets

Post  Murderoscopy on Thu Jan 31, 2008 3:11 pm

I dig, but perhaps we can stylize the eight more, like make the white circles skulls or something. Maybe just make the eight crooked and jagged.
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Vines, Buncha foliage and Shrubbery stuuffs~

Post  cory1234567890 on Thu Feb 07, 2008 10:12 pm

Hey~ this is just a bunch of plant stuff that i came up with~


these are the vines that i first came up, and constructive criticism is Strongly needed~










well, thats all of the shrubbery that i did so far~
again~ constructive criticism
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Vines, Buncha foliage and Shrubbery stuuffs

Post  Shawniferous on Wed Feb 13, 2008 3:20 am

I think the plants look fantastic. We might be able to change a couple of them to singular planes that are simply always facing the player, programmed to rotate in order to keep the alpha visible to the player. If I could get you to send me some of your texture files I would greatly appreciate it, I would like to use a couple of your vine designs on the fence and the gate, to add a nice touch of detail.
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MY GOD! ZE FENCE, SHE IS LE CARTOONY!

Post  Shawniferous on Wed Feb 13, 2008 4:40 am

I just made some texture changes to the Fence in order to make it, how do you say? Cartoony. I am still going to add vines and such, but I'm thinking I might just steal Cory's for it, since they look so damn pretty. Anyways, enjoy.

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Dear Lord! Ze fence! She is le tiled!!

Post  Shawniferous on Wed Feb 13, 2008 5:08 am

Ze fence! She is le tiled!

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Re: Enviro Art Assets

Post  Murderoscopy on Wed Feb 13, 2008 8:52 am

I'm not a huge fan of the black lines, but other than that the thing is fucking gorgeous.
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Re: Enviro Art Assets

Post  cory1234567890 on Thu Feb 14, 2008 2:25 am

yeah~!
the gates look awesome!!
well i have to say that the black lines are not so good with the style~
while i was doing the shrubbery stuffs, Max drilled it in my head that the black lines make it look too "wind-waker-ey" >.<

so yah~
a dark color would be good~
dark brown would suit it~ ^-^
hope tat helps~
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Texturing Adventures with Captain Shawn!!

Post  Shawniferous on Sat Feb 16, 2008 1:15 am

Alright, so since I have been trusted with the creation of many of the textures there are a few terms I would like to set before I begin texturing other peoples models.

1) A Properly UV'd model. For instance:
Before


After


The after image is how it should have been properly done, if I'm going to be texturing I need all UV's to be done to this standard or I won't be working on them. I don't want to waste my time having to re-UV every prop I get.

2) A Proper UV diagram. For example:



They don't all need to be like that, but it took 5 minutes to whip up and it lets me know exactly what area of the UV applies to which part of the mesh, as opposed to me opening the file and having to poke around with the UV's.

3) Clean mesh. Examples:



I understand on a flat surface that is not being animated you have the ability to triangulate the faces and pinch them all into a corner. But it looks like ass, and is a major pain in the dick to texture, especially when the UV looks this terrible:



If I took a shit on my monitor and smeared it around, it would look better than this UV. I Don't know if the UV was just not done, or if it is possibly the saddest attempt at a UV I have ever seen. Either way this shit cannot be given to me and expected to be textured.


So those are my terms and conditions. If all meshes given to me to texture meet those prerequisites than I will gladly texture them, but as for the ones I have received thus far that meet none of the requirements, they will not be touched until they have been completed properly.
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Re: Enviro Art Assets

Post  adamM on Sat Feb 16, 2008 7:57 am

As one of those guys that sits in class and types shit and talks about video games I have to say that you need to buck up, kiddo. If you can't make a texture out of that bench UV then you aren't trying hard enough.
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Re: Enviro Art Assets

Post  Murderoscopy on Sat Feb 16, 2008 9:03 pm

The worst part about this is that I'm pretty sure John doesn't check the forums, so he's probably unaware of the terrible UV'ing. Best for you to either call and talk to him, or message him online. His e-mail should be in the contact lists if you don't already have it. But I agree that the Uv's should be done properly, and I'm actually pretty sure that Bench wasn't UV'd at all in the first place.
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Re: Enviro Art Assets

Post  MasterHeng on Sun Feb 17, 2008 7:01 am

sometimes i transfer mayaBinary files from my home comp to school comp and the UVs are splashed everywhere not sure why but it happens viceversa too but the UV projection doesn't change they're just scattered everywhere e.g. like the UVs are projected properly just need to be moved into 0 to 1 space again that bench looks like its been untouched =/
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ZOMGZ!!11!!1!!!!1 Textured stuff!!

Post  Shawniferous on Sun Feb 24, 2008 7:56 am

Heres a quick WIP of the large stone slab.
Front

Back

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Re: Enviro Art Assets

Post  Murderoscopy on Mon Feb 25, 2008 10:49 am

A good first pass. Could do with some more detail though, like a bit more texture to create a more stoney look, or more jaggedness and detail on the carving, but the phrase is funny. And watch out for the black line-age of doom.
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Holy dead wood Batman! Look at that coffin!

Post  Shawniferous on Sun Mar 09, 2008 9:09 pm

Alright so this is the first of many textures being done in the name of scien...GPW. John's coffin was the first, his tombstones and my gazebo will be soon to follow. Enjoy

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Tombstones AHOY!!

Post  Shawniferous on Sun Mar 09, 2008 10:59 pm

Alright so here is the textures for the tombstones thus far, just a basis right now, if the color schemes need to be tweaked in anyway just let me know.

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Sweet Jebus another dead person bed!

Post  Shawniferous on Mon Mar 10, 2008 7:34 pm

Here is yet another of John's coffins textured painstakingly by your truly. Love it or gtfo.

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WHAT THE SHELF?!?!

Post  Shawniferous on Sun Apr 20, 2008 9:13 pm

Alright, first update in a while. Just finished UVing and texturing the shelf for the crematorium. Most of this weekend has been spent UVing and this is the first finished product. Let me know what you guys think of the texture. The furnace and baby furnace should be soon to follow. Enjoy.
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BURN THOSE BABIES!!

Post  Shawniferous on Sun Apr 20, 2008 10:58 pm

Okay, this is just a quick texture job for the baby furnace. Just wanted to get a couple screen caps up so I can get some feedback. I know that the crematorium is going for the reddish, rust sort of color but I figure all of that can be done with the lighting. Anyways, here are the shots.

And the back
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Re: Enviro Art Assets

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